top of page
Fire.png

Projects

This page includes a part of my current game project, past game projects, projects listed in CV, and project solutions I had involved.

​

Some projects or solutions are relying on my AceLand Unity Packages.

Active Playground

Jan 2026 - Infocity

​This is an exhibition project for building the environment with visitors.  Exhibitor can build the scene with creator app to cloud.  With the Console app on the player machine, select the scene and start player, the scene will be build up on the TV-wall or projected wall.  Visitors can coloring the elements on iPad and upload to cloud, the player will spawn the elements.  Visitors can find there works and interact with it.

The project originally built on complete local environment.  The console app on player machine will start an binary api server on background to serve iPad drawer web app and player spawning requests.  In final stage, it changed suddenly to an cloud project.  I built a new bundle package with Local, Remote and RemoteWithLocalCache modes for supporting any changes in future projects.

​​​

The following videos are development test video showing TV wall interactive actions and animations, drawer app on iPad, and the creator test of playground.

Infomation Wall

Feb 2025- Infocity

This is a info brick wall with high-performanced interactive effects, and a creator app for exibitors to control there resources and widgets.

The video is early development test of creator app.

Concrete Truck Training Program

Jun 2024- Infocity

First project in Infocity.  This is a low-cost concrete truck simulation developed in Unity.  The program is originally run with VR devices, but changed to surrounded 3-TVs because the 3D motion sickness.

The purpose is to simulate specificed locations with high serious accidents in past.  Drivers should drive under traffic and weather settings.  The scenes are including continuous round-abouts with heavy traffic or other bad drivers, heavy rainning of down hill highway, speed-restricted tunnel entrance, etc.  Drivers can experience cases of situations and accidents in a safe place to keep the safe-driving mind in daily operations.

Besides 3-TV outputs, there is an operator monitor that can see the situation on top-view, side view, and third-person view.  And the whole driving processes will be recorded as data that can be replayed in future with more angles.

Under limited cost and development time, I decided not to use a complete traffic system.  I built a fixed curve auto pilot for npc vehicles.  All npc vehicles moved on the designed curve only with speed control and front-sight braking control.  By designing serveral curves and all npc vechicles speed settings, a complicated traffic simulation is completed.

​

As the project is specified for customers, late/final video is not opened.

The following videos are very early development test video.

G00015.png

Current Project

Jan 2024

This project was started at mid of Jan 2024.

An adventure and survive game.

​

No information can be opened at this time, but I will keep releasing development vlog in Youtube.

Spring Locomotion 3D

Feb 2024

This component works with Physics Engine, a RigidBody component is necessary.

It works like a invisible spring under character.  It will also swing by collided other object and will turn upright automatically like a tumbler.

Spring Locomotion make body can move over all surface of ground and handle all rough, gap, slope, obstacle, wall.

2.0.0a_1.png

Redeem Project

Oct 2023 - Vex Ltd

This is a mobile app project related to NFT and Web3 built with Unity.

Face Swapper

Jun 2023 - AI Art Ltd

This was an Android Application build with Flutter with Stable Diffusion.

logo.png

AI Art Web Services

Jan 2023 - AI Art Ltd

This was AI photo generate web services built by Astro, Firebase and based on Stable Diffusion.

2D Rotate Planet

Oct 2022 - AI Art Ltd.
 

For good performance, I'd created a rotating planet in 2D scene.

_Login_1.png

無盡次元の錬金士 (R18)

Jan 2022 - 17Play Ltd

This was a redeem android game project.

I was an  Art Lead and reponsed to UI/UX design, Quality Control, Scheduling.

Animated UI System

Dec 2021

This is a solution for animated UI.

All canvas part can be show or hide with animations.

It works smoothly and high performance.

平台Icon_H365.png

超機動少女 (R18)

Aug 2021 - 17Play Ltd

This was a redeem android game project.

I was an  Art Lead and reponsed to UI/UX design, Quality Control, Scheduling.

Project Bulb

Feb 2021

This was an uncompleted project.  The challenge part was lighting, transparent and VFX under URP.

At 2021, SRP is still new in Unity.  At the very first test, fps was under 20 on GTX-960 and under 50 on GTX-1070.  I rearranged the URP for transparent and VFX, the fps was increased to over 120 and over 200.

Custom Physics 3D

Feb 2020

This component works with only raycast.  There are no rigidbody is attached to the game object.

It detects collision by bodyparts that comfirm no body part will insert to other objects.

This was developed for specified game design only.

Custom Physics 2D

May 2019

This component works with only raycast.  There are no rigidbody is attached to the game object.

It detects collision by bodyparts that comfirm no body part will insert to other objects.

This was developed for specified game design only.

Scene, Lighting

Jan 2019

This was an uncompleted project started in fall of 2018.

I optimized whole lighting for mobile devices.

There were settings that let player select the quality and resolution to confirm the performance.

Interative Motion

Aug 2018

This was an interative motion control.

Character can interative with other object with different motions or event.

Project SLS

Jul 2017

This was a very early game project in my game development life.

Localization, Mission, Dialogue, Camera Movement are created by myself.

**Cinemachine was created on next year.

©2023 by Parsue Choi - AceLand Workshop

bottom of page