top of page
French Dictionary
2016-05-10 1200.png

Parsue Choi

  • Senior Unity Developer

  • System & Architecture Design

  • UI/UX Designer

  • 2D/3D Artist

WhatsApp

Date of Birth:

13 June, 1977

Permanent Site:

Email:

Live in:

Hong Kong

Social:

a bit about Me

Hi, I'm Parsue Choi, an Indie Game Developer, UI/UX Designer, and 2D/3D Artist based in Hong Kong. My journey into game development and software engineering has been shaped by a diverse career path, allowing me to bring a unique and holistic perspective to every project I undertake.

My professional background began far from software development—as an Accounting Clerk, where I learned the importance of cost efficiency and resource management. Later, as a freelance artist and designer, I honed my creative skills, cultivated an understanding of user-centered design, and mastered the art of creating original content from scratch. My experience in sales, operations, and customer service further deepened my appreciation for understanding user needs and delivering value through well-designed solutions.

These varied experiences have significantly enriched my approach to development. I understand the importance of designing systems that prioritize users—those who use the product—not just customers who pay for it. My time as an artist taught me to create meaningful, intuitive experiences, while my accounting background instilled a mindset of efficiency and resourcefulness.

In 2016, I began my journey into game development with Unity, and by 2017, I had fully immersed myself in it. Since then, I’ve rapidly advanced, taking on roles as a game developer, team lead, Unity game engineer, and UI/UX designer. Along the way, I’ve specialized in designing efficient architectures and systems, such as Event-Driven and State Machine frameworks, that enhance team productivity and streamline development workflows.

Today, my work encompasses a wide range of areas:

  • Develop game projects and Unity-based solutions

  • Build desktop applications with .NET WPF

  • Build web api with .NET 9 and PostgreSQL

  • Leverage AI effectively in development workflows, delegating repetitive tasks to AI while focusing my efforts on complex system-building

  • Teach C# and Unity fundamentals through YouTube tutorials

  • Create web applications using Astro and mobile applications with Flutter

  • Experiment with Unity ECS and DOTS to optimize performance

 

In addition to my technical expertise, I’m deeply invested in staying ahead of industry trends. I strategically use AI in my projects, not just as a tool but as a partner—enabling me to focus on high-level problem-solving while AI handles junior-level tasks. This approach reflects my commitment to innovation and efficiency.

For a deeper dive into my Unity solutions and projects, please visit my Projects Page.

Throughout my career, I’ve cultivated a blend of technical expertise, creative skills, and business acumen. This multifaceted background enables me to approach game development and software engineering with a well-rounded perspective, ensuring every project I work on is innovative, efficient, and user-focused.

Recent Work Experience

May 2024 - Present

Oct 2023 - Dec 2023

Jul 2022 - Oct 2023

Aug 2021 - Jul 2022

Senior Programmer

Infocity I.T. Consulting

  • Custom Documentary - GitBook and Notion

  • Web API - .NET and PostgreSQL

  • AAC software - .NET WPF

  • Digital Information Wall (Customizable) - Unity

  • Vehicle Training Program (Truck and Traffic Simulation) - Unity

  • Unity Sentis Test Project - AI Objects, Faces Recognition and OCR Speech

  • Eye Tracking Test Package (same result compare with Apple’s)

UI/UX Designer and Unity Engineer

Vex Ltd | short-term contract

  • App Redeem [ details ]

  • Unity Project Base Structure

  • App UI/UX Design and Concept Arts

  • Game Team Leader

Full-stack Engineer

Artificial Intelligence Art Limited

  • Mobile App Design & Developer (Flutter) [ details ]

  • Web Application UI/UX Design & Front-end (Astro) [ details ]

  • AI Stable Diffusion Projects Analyse

  • LoRA model Training

  • AI Work Flow Design

  • Unity and Game Developer (Desktop)

Art Lead of Creative Team

17Play | termination

  • Released Game:

    • 超機動少女 (R18) - [ details ]

  • Un-released Game:

    • 無盡次元の錬金士 (R18) - [ details ]​

  • Game Artist Trainner

  • UI/UX - Redesign current project and design new projects

  • Projects Art Design, Planning and Developing with existing game system

  • Art Style and Quality Control

Internal transfer in the same group

Achievements

Sep 2023

Xencelabs

I've got a Brand Collaborate Invitation from Xencelabs.

I'm pending on taking a video of introducing products with Clip Studio Paint and Blender.

Dec 2020

simmer.io

My mini-game No Run No Life is selected as Editor's Choice.

Jan 2020

XP-PEN

XP-Pen HK Agent has sponsed a pen tablet for my works.

Sep 2016

ACG100

I'm invited by Taiwan Pixostyle as a member of exhibitors on Macau ACG100 Exhibition.

Dec 2015

ACG100

I'm invited by Taiwan Pixostyle as a member of exhibitors on Taiwan ACG100 Exhibition.

©2023 by Parsue Choi - AceLand Workshop

bottom of page